Ngaro card-form is a tool for creating playing cards that feature text and images. These can be either as teaching aids, or for games of your own design. Download this zip file with 3 simple card deck examples.

Printer settings

Example1: Flash Cards

example 1: text It's much better to learn multiplication from memory rather than by repeated addition. On the back of each card is a prompt: the multication to perform. On the front is the answer. An optional image is included that can be added to the back and/or front of the card.

In the preview window you can drag the base position of text. Untick the box "use file name as prompt", so that the prompts from the text file will be used. Click "Submit" and a window will appear that contains printable pages with these cards.

Example 2: Image Quiz Cards

example 2: Image & text For learning names of skeletal bones, select all the image files for the card front. Tick the box "use file name as prompt". This way no prompt file will be needed.

As text for the front I've added the creative commons attribution of the image. It gets repeated on all the cards as I only specified one in the file tribute.txt.

This time I removed the watermark taking the opportunity to make a voluntary donation to support my own work (of course) wink.

Example 3: Multi line text & special symbols.

example 3:&entities; This deck is to help memorising International Phonetic Alphabet. The symbols are defined using standard HTML entities. These start with the & character and end in a semicolon. HTML and Unicodes can be found online. You will probably want to use the preview to set an adequate font size and adjust the position of text.

Ngaro requires a single line of text in the file for each successive card. It uses the html of your web browser to fit it in the space. A special entity &n; has been implemented to create deliberate line breaks.

be creative

This application is to help create games of your own design. It formats pages that will print on A4 paper (or card) from these you can cut cards that fit in readily available sleeves designed for the popular Pokemon® card game.

For some card decks it may not be necessary to provide prompts, answers or images in equal numbers because when reaching the end of any one sequence it simply repeats until all have been completed at least once. More complex designs may be achieved by adding detail to the image files. Keep in mind when using images that must match prompts or answers, they will be ordered alphabetically.